Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Fair Mod Discussion
4 Kullanıcı(lar) Bu sayfaya bakıyor (30 dakika içinde)
0 üye, 4 ziyaretçi
0 üye, 4 ziyaretçi
What's popular right now:
#ReviveCS - Proposal (25 users)
1.6 reward campaing (22 users)
CBA PathBlood 1.8.0 (17 users)
TIW 2020 Map votes (14 users)
AoKTS updates (11 users)
RCB Gold 2013 v4 (11 users)
New CBA Hero now supports HD / D... (10 users)
Most active threads in past week:
#ReviveCS - Proposal (45 posts)
New CBA Hero now supports HD / D... (8 posts)
my version shows as 1.0C and oth... (7 posts)
Voobly disappearing without erro... (7 posts)
AYUDA!! LOST CONNECTION TO THE S... (6 posts)
1.6 Out of sync without any play... (4 posts)
Setting up port forwarding in r... (3 posts)
That aside, I am planning on removing Chu Ko Nu HP buff you have given them, I will not remove the AP buff. The problem is that many people nowadays go 8 Castle with China and just spam the hell out of Chus until Khan/Harald, which is not really ideal, because of the really fast Creation Time and increased HP it is unusually hard to fight against Chinese. I have not gone through with the final descision yet, so your chance to give input.
I have no idea anymore what's in the mod. But good.
Anywho, Chu going 8 castle wasn't all that uncommon in 2011 even depending on circumstances. Even back then it was possible to go to khan at least, I can't remember if harald too. I do miss the Chu ko nu rush and just walking into someone's base with 200 units and killing their pyramid when they haven't bought anything yet. God that was so hilarious every time.
Anywho, Chu going 8 castle wasn't all that uncommon in 2011 even depending on circumstances. Even back then it was possible to go to khan at least, I can't remember if harald too. I do miss the Chu ko nu rush and just walking into someone's base with 200 units and killing their pyramid when they haven't bought anything yet. God that was so hilarious every time.
Well, that strategy kinda ended after bases got bigger and extra defences, though I must admit it was a good strategy.
If I'm remember right that's one of the reasons I buffed the Chinese, just for that strat to come back. It's no good if they're going straight to harald/khan nearly every time they're Chinese though. This is the issue with the mod it's hard to find a happy medium.
10.2015 Mayans can now research Bloodlines.
10.2015 Mayans can now research Husbandry.
10.2015 Aztecs can now research Husbandry.
10.2015 Reverted Chu Ko Nu +10 HP bonus, now they have the standard HP as in the normal game.
I am going to monitor the gameplay for awhile now and then implementing other changes is an option again, though always feel free to suggest new things and general stuff.
The main reason why the changes above were carried through:
Other ideas that have come to my mind or others.
Now write me a 1000 word essay to convince me.
I only remember Weapon giving them HP and AP, but not Range, maybe he can come and confirm what he did.
yep
Also, in regards to archers of the eyes... instead of nerfing them. You could also look at aspects in the scenario that encourage rushing. People kinda just stopped rushing... It was always fun to kill someone with Chinese chu ku nu (sp?) and/or charlemagne. Or nerf and improve rushing aspects.
I honestly could not tell you situations in which Archers of Eyes would be good to buy anymore. It's been too long... just remember to consider all aspects. Keep up the good work nhoobish.
Also, in regards to archers of the eyes... instead of nerfing them. You could also look at aspects in the scenario that encourage rushing. People kinda just stopped rushing... It was always fun to kill someone with Chinese chu ku nu (sp?) and/or charlemagne. Or nerf and improve rushing aspects.
I honestly could not tell you situations in which Archers of Eyes would be good to buy anymore. It's been too long... just remember to consider all aspects. Keep up the good work nhoobish.
I will still modify the Yeomen upgrade to give something else instead of the +1 Range, so that Longbows will not be able to hit the Pyramid without a penalty.
To encourage rushing I could add the Arson Technology from the AoHD, but that is a maybe.
2016.02 Yeomen modified (Foot Archer Range +1->0, Foot Archer Attack 0->+2).
2016.02 Removed a hidden bonus given by Garland Wars, previously all Aztec Infantry had +1 Melee Armour.
2016.02 Archers of the Eyes Attack Rate reduced (1.79->1.9)
2016.02 Mordred Damage output reduced (80->40 AP vs Buildings).
2016.02 Mordred Attack Rate reduced (.8->1).
Following changes were made due to:
I WONT THE moldred rooxs WTF.