Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > CBA PathBlood 1.8.0
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Added support for Portuguese Civ Mod III (15 new civs + 5th Age!)
Balance updates for Realms
Minor improvements
Map: CBA Pathblood 1-5-9
Mod: 5th Age
Patch:1.5 Beta R7
Fixed bug the game still showed Imperial Age when you were already in Renaissance Age
Fixed bug player couldn't be defeated if had more than 300 units
Fixed bug Elite Ruyter was not researched in Imperial Age
Fixed bug Docks needed sometimes 4 Petards to be destroyed in PCM
Fixed bug Imperial Longboat, Imperial Turtle ship and Imperial Caravel were not researched in Renaissance Age
Bank and Howitzer have been disabled
Engineering Schools is no longer researched in Renaissance Age
Balance updates
Added support for new version of Realms
Added support for 5th Age Mod
Compatibility with old versions has been fixed
Fixed bug Elite Caravel was not researched in Imperial Age
Atheism is no longer researched for Huns because of annoying notification
Artillery Officers is no longer researched in Renaissance Age
Fixed bug Docks sometimes needed only 2 Petards to be destroyed in PCM
Chimus get Squires researched at start
Carracks and Heavy Carracks have -50 HP
Tamils need 250 kills for Castle Age instead of 300, and 650 kills for Imperial Age instead of 700
Players need only 8000 kills for victory instead of 10000
Bombard Cannon is more accurate at moving targets
Bombard Cannon has hero status, so it is regenerating by time
Elite Longboat has +1 attack
El Cid Campeador has +4 attack
William Wallace has +50 HP
You will always get all of your Scorpions when you use king panic
Scorpions minimum range will be set to 0 when you use king panic
Fixed bug Siege Ram was not renamed to "Razings" in HD version
Fixed bug Great Khan had less LOS than range, which caused to be unable to attack
Unlocked siege weapons also move faster to the spawn area
Trigger optimizations
Balance updates for PCM III
Reworked anti-delete system (1 trigger/building, less delay, works in Definitive Edition too)
Minor improvements
Update 1.6.7:
Balance updates
Definitive Edition civilizations have been added
Now the map supports 72 different civilizations in total
Minor improvements
(The map does not fully support DE yet, because of counter and spawn system bugs.)